Callie
game
animation
value
as: |destination|
atributes
- destination [point|vector] (0f,0f,0f)
- frameWindow [Float:0.175] //second
- sourceRadius [Float:0.5f] maximum allowable deviation from start point //meter
- sourceAngle [Float:90f] maximum allowable deviation from start angle //degrees
- *1 frame [frame]
nodes
- *1 frame [1..N]
actions
- onEnter
- onExit
Examples
up = _animation( _point(x:0f,y: 1.278f,z: 0.509f) ){ for ( i in 1..8 ) frame("animations/up/"+i+".ang"); };
- scene
- map
- control
- weapon
- colision
- animationTransform
- animation
- ai
- agent
- check
- bhoneSkin
- frame
- shot
- item
- model
- color
- appearance
- texture
- textureCombine
- shaderParameter
- group
- onOff
- shared
- link
- onTime
- time
- translation
- rotation
- scaling
- key
- posPath
- rotPath
- posRotPath
- posRotScalePath
- KBpath
- TCBpath
- transform
- rotate
- vector
- point
- scale
- ambientLight
- directionalLight
- pointLight
- spotLight