Callie
game
bhoneSkin
character object
value
as: |appearance|
atributes
- * bhoneFile [String] path to (*.bon) file //skeleton
- * skinFile [String] path to (*.skn) file //geometry
- appearance [appearance] material/texture
- scale [Float:1f]
- ? [frame]
nodes
- frame [0..N]
- appearance [0..1]
Examples
bhoneSkin(appearance:soldierMat, bhoneFile:"data/soldier/soldier.bon", skinFile:"data/soldier/soldier.skn"){ frame("data/soldier/keys/stand.ang", name:"STAND"); // ... };
- scene
- map
- control
- weapon
- colision
- animationTransform
- animation
- ai
- agent
- check
- bhoneSkin
- frame
- shot
- item
- model
- color
- appearance
- texture
- textureCombine
- shaderParameter
- group
- onOff
- shared
- link
- onTime
- time
- translation
- rotation
- scaling
- key
- posPath
- rotPath
- posRotPath
- posRotScalePath
- KBpath
- TCBpath
- transform
- rotate
- vector
- point
- scale
- ambientLight
- directionalLight
- pointLight
- spotLight