bhoneSkin

character object

value

as: |appearance|

atributes

  • * bhoneFile [String] path to (*.bon) file //skeleton
  • * skinFile [String] path to (*.skn) file //geometry
  • appearance [appearance] material/texture
  • scale [Float:1f]
  • ? [frame]

nodes

Examples

bhoneSkin(appearance:soldierMat,
          bhoneFile:"data/soldier/soldier.bon",
          skinFile:"data/soldier/soldier.skn"){
    frame("data/soldier/keys/stand.ang", name:"STAND");
    // ...
};