Callie
game
frame
character skeleton pose
value
as: |file|
atributes
- * file [String] path to (*.ang) file
- */- name [String] for control: "STAND", "RUN1", "RUN2", "RUN3", "RUN4""JUMPL1", "JUMPL2", "JUMPL3", "JUMPR1", "JUMPR2", "JUMPR3", "RIFLE_STAND", "RIFLE_RUN1", "RIFLE_RUN2", "RIFLE_RUN3", "RIFLE_RUN4", "RIFLE_FIRE", "RIFLE_PICK", "DOWN", "STAND", "DEAD_SHOT", "DEAD_JUMP"
for agent: "STAND", "RUN1", "RUN2", "RUN3" ,"RUN4", "ROTATE1", "ROTATE2", "DEAD" - clip [String] path to sound file
- keyCode [Character]
- frameType [{enableWeapon,disableWeapon}]
Examples
frame("data/amy/keys/stand.ang", name:"STAND");
frame("data/amy/keys/run1.ang", name:"RUN1", clip:"data/amy/sounds/step.wav");
- scene
- map
- control
- weapon
- colision
- animationTransform
- animation
- ai
- agent
- check
- bhoneSkin
- frame
- shot
- item
- model
- color
- appearance
- texture
- textureCombine
- shaderParameter
- group
- onOff
- shared
- link
- onTime
- time
- translation
- rotation
- scaling
- key
- posPath
- rotPath
- posRotPath
- posRotScalePath
- KBpath
- TCBpath
- transform
- rotate
- vector
- point
- scale
- ambientLight
- directionalLight
- pointLight
- spotLight