shaderParameter

value

as: |texture|

atributes

  • name [String]
  • value [Object]
  • texture [String] path to image
  • mipMap [Boolean:false]
  • format [{formatRGBA, formatRGBA4, formatRGB5_A1, formatRGB,formatRGB4, formatRGB5, formatR3_G3_B2, formatLUM8_ALPHA8, formatLUM4_ALPHA4, formatLUMINANCE, formatALPHA}:formatRGB]
  • textureMode [{modulate,decal,blend,replace,combine}:modulate]
  • combineRgbMode [{combineReplace, combineModulate, combineAdd, combineAddSigned, combineSubstract, combineInterpolate, combineDot3}]
  • combineAlphaMode [{combineReplace, combineModulate, combineAdd, combineAddSigned, combineSubstract, combineInterpolate, combineDot3}]
  • combineRgbScale [Integer] {1,2,4}
  • combineAlphaScale [Integer] {1,2,4}
  • textureTransform [transform]
  • textureCombine [textureCombine[]]
  • blendColor [color]

nodes