Callie
game
scene
Root element
node types
- node: use node in actual context
- _node: create node out of context
see: house.groovy
value
as: |backClipDistance|
atributes
- backClipDistance [Float]
nodes
- * control [1]
- ai [1]
- map [0..N] this map is send to control and ai
- model [0..N]
- link [0..N]
- group [0..N]
- onOff [0..N]
- translation [0..N]
- rotation [0..N]
- scaling [0..N]
- posPath [0..N]
- posRotPath [0..N]
- posRotScalePath [0..N]
- TCBpath [0..N]
- KBpath [0..N]
- rotPath [0..N]
- spotLight [0..N]
- pointLight [0..N]
- directionalLight [0..N]
- ambientLight [0..N]
Examples
1 2 3 | scene = BUILDER._scene(){ // scene content }; |
- scene
- map
- control
- weapon
- colision
- animationTransform
- animation
- ai
- agent
- check
- bhoneSkin
- frame
- shot
- item
- model
- color
- appearance
- texture
- textureCombine
- shaderParameter
- group
- onOff
- shared
- link
- onTime
- time
- translation
- rotation
- scaling
- key
- posPath
- rotPath
- posRotPath
- posRotScalePath
- KBpath
- TCBpath
- transform
- rotate
- vector
- point
- scale
- ambientLight
- directionalLight
- pointLight
- spotLight